![]() ![]() Seeing how the two reviews cover the same adventures but under a different system, they share many similarities. Those playing The One Ring remember that we had examined Tales from Wilderland together already. It contains three files: the adventure proper, the eleven maps with indications for the Loremaster concisely presented in a couple of pages, as well as the maps without any indication for the players, this time a single map per page. The game can also be purchased in electronic format for only EUR 16,95 or USD 17,99 or GBP 14,42. With that price the buyer gets both the pdf and the physical version when purchasing either from Cubicle 7's e-shop or from the physical stores participating in the Bits & Mortar programme. ![]() What you get: Your USD 39,99 or GBP 26,99 will buy you Wilderland Adventures, a 160-page full-colour hardcover, containing seven ready-to-play adventures for Adventures in Middle-earth, the adaptation of the world's most popular fantasy franchise to the world's most popular RPG. Wilderland Adventures contains the adventures previously released as Tales From Wilderland for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.' Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath? All adventures are set in the years after 2946, and take place in Wilderland.Ī wealth of background material expands the setting information contained in The One Ring, the fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. Seven adventures need a company of heroes to undertake them. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go."Ī failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories to be told in the Twilight of the Third Age. Review Summary: It is hereby confirmed again that D&D through AIME is a very good fit for Middle-earth.īlurb from the publisher: '"There are no safe paths in this part of the world. ![]()
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