![]() Makes the cube spin on the Z axis only when you walk Makes the cube spin on the Y axis only when you walk Makes the cube spin on the X axis only when you walk Only one animation key name will work on any given cube. Here is a list of all of the "key names" that make the cube animate in various ways. The cubes in your model will animate based on the name of the cubes in BlockBench. INFORMATION PART 1: Animations and cube properties That's it for the basics! Continue reading to understand more about editing your model. bbmodel) will also work.Īfter you've uploaded your model, you can wear your model in-game by using /model +.įor example, if your name is goodlyay, you should use /model goodlyay+ Anything that allows you to get a DIRECT link to the. ![]() You can also use a service like put.nu, catbox.moe, or even discord. Then click "copy link" to put it into your clipboard. Then click the "create link" text on the bottom right of the popup. Now go to (login if you haven't), and use the search bar to find the name of your file.Īfter locating your file, hover over it and click the Share button on the right. bbmodel file into one of your dropbox folders. bbmodel too.Īfter installing dropbox, put your. png file, save that somewhere, then you will be able to save your. Once you're happy with your model in BlockBench, save it. They are just examples to view using blockbench, but in-game you can apply whatever skin you want by changing your ClassiCube account skin or using /skin STEP THREE: Upload your model to Not Awesome 2 zip file also comes with a matching skin for each human model. It is highly recommended to use 64圆4THICKarm as a base if you're making a human model edit, because if you keep the parts named correctly (the bits with "human" in the name, and "layer" in the name), it will automatically work with all skin types!
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